Showing posts with label journal. Show all posts
Showing posts with label journal. Show all posts

Saturday, June 11, 2011

Caves caves caves!

Hello everyone I am very tired but I thought I should write an update of my game. I have been working feverishly on cave generation using a form of Cellular Automata and so far I have had decent results. I am still tweaking the algorithm to give more natural "cave-like" structures that connect to each other better, but for now I am pleased with my cave making skills.

I am also still working on using Perlin Noise to generate the shape of the terrain at the surface level, though this cave generation turned out to be easier (which is why I worked on it first). I am really excited with how this game is coming together and I believe a name needs to be created for this game (hopefully name chosen soon!).

I really appreciate everyone who reads this development blog and I try to provide updates as frequently as I can. Thanks for reading and check back soon for more news!

Wednesday, June 1, 2011

Update 1.0 "Where have I been?"

Well after a long time I finally have something to write about. I apologize for being away for so long but I have been very busy with real life, family, and work. The truth is, I'm not especially skilled at blogging (although I nearly have a Bachelor's in English with a writing concentration) and, consequently, I find it very easy to neglect this blog.

I would like to say 'Thank You' to the people who have read the meager posts I have created up to this point. I would also like to say that I am working on a new XNA game that will give me much more to write about (hopefully) and should be a fun experience.

I plan on treating this blog as a quazi-journal of sorts for the development of this game. For me, this has a couple of benefits. First, it will help me keep track of the game's progress as I create it. Second, it will help me order my thoughts and ideas about the game in a somewhat structured manner. My hope is that this development journal will also be at least mildly interesting for the people who read it. At this point I intend to only add in things that I want to, things that I think would make the game more fun...but I will divulge more in the next post.

Thanks for everyone who reads this.
Jeff