Hello everyone I am very tired but I thought I should write an update of my game. I have been working feverishly on cave generation using a form of Cellular Automata and so far I have had decent results. I am still tweaking the algorithm to give more natural "cave-like" structures that connect to each other better, but for now I am pleased with my cave making skills.
I am also still working on using Perlin Noise to generate the shape of the terrain at the surface level, though this cave generation turned out to be easier (which is why I worked on it first). I am really excited with how this game is coming together and I believe a name needs to be created for this game (hopefully name chosen soon!).
I really appreciate everyone who reads this development blog and I try to provide updates as frequently as I can. Thanks for reading and check back soon for more news!
Showing posts with label journal. Show all posts
Showing posts with label journal. Show all posts
Saturday, June 11, 2011
Caves caves caves!
Labels:
C#,
cave generation,
Cellular Automata,
game development,
gathering,
generation,
journal,
platform,
platformer,
resources,
terrain
Wednesday, June 1, 2011
Update 1.0 "Where have I been?"
Well after a long time I finally have something to write about. I apologize for being away for so long but I have been very busy with real life, family, and work. The truth is, I'm not especially skilled at blogging (although I nearly have a Bachelor's in English with a writing concentration) and, consequently, I find it very easy to neglect this blog.
I would like to say 'Thank You' to the people who have read the meager posts I have created up to this point. I would also like to say that I am working on a new XNA game that will give me much more to write about (hopefully) and should be a fun experience.
I plan on treating this blog as a quazi-journal of sorts for the development of this game. For me, this has a couple of benefits. First, it will help me keep track of the game's progress as I create it. Second, it will help me order my thoughts and ideas about the game in a somewhat structured manner. My hope is that this development journal will also be at least mildly interesting for the people who read it. At this point I intend to only add in things that I want to, things that I think would make the game more fun...but I will divulge more in the next post.
Thanks for everyone who reads this.
Jeff
I would like to say 'Thank You' to the people who have read the meager posts I have created up to this point. I would also like to say that I am working on a new XNA game that will give me much more to write about (hopefully) and should be a fun experience.
I plan on treating this blog as a quazi-journal of sorts for the development of this game. For me, this has a couple of benefits. First, it will help me keep track of the game's progress as I create it. Second, it will help me order my thoughts and ideas about the game in a somewhat structured manner. My hope is that this development journal will also be at least mildly interesting for the people who read it. At this point I intend to only add in things that I want to, things that I think would make the game more fun...but I will divulge more in the next post.
Thanks for everyone who reads this.
Jeff
Labels:
C#,
game development,
journal,
XNA Game Studio
Subscribe to:
Posts (Atom)
